The board is a 14 x 14 checkered squares with a white one at the right end of each player.
There are 48 pieces per side:
The white King is placed on the center of the second row on a black square, the black King being on a white square. The Queen is also placed on the center, beside the King. The Amazon is just behind the King. On the 1st row there is the "animal side" with Griffon, Lion, Buffalo from inside to outside, and the "knighted side" with Amazon, Marshall and Cardinal in this order. On 3rd row, Corporals occupy the six central columns.
All short-range pieces (and the Ship as well) promote.
Exactly as in usual Chess.
Exactly as in usual Chess.
Exactly as in usual Chess.
Moves as in usual Chess. In addition, when a Knight reaches the last row it promotes to a Buffalo.
Exactly as in usual Chess.
As in Shako. In this game, when the Elephant reaches the last row it promotes to a Lion.
It is an orthogonal counterpart of the Elephant as it moves 1 or 2 cases orthogonally, jumping over the first case if it is occupied. Then, it combines the moves of old Dabbaba and Wazir found in ancient Muslim Chess variants. In this game, when the Machine reaches the last row it promotes to a Lion.
As in Metamachy, inspired (although with some simplification) by Chu Shogi, the most popular variant of the Japanese Chess. Here the Lion may move as a King (a single step move in any direction), or it may jump to a position two squares away, jumping in any orthogonal or diagonal direction, or alternatively jumping as a Knight in usual Chess. (Then this Lion has the same range but is more restricted than the Lion in Chu Shogi which can move two times in a turn).
As in Metamachy, moves one square diagonally and then, goes away of an indefinite number of cases vertically or horizontally. It is authorized to go only one square diagonal. It can not jump and the unobstructed path must start with the diagonal movement. This piece is almost as powerful as the Queen and is inspired by the Giraffe from Tamerlane's Chess and the Aanca from Alfonso X's Grande Acedrex.
a (3,2) jumper, it jumps to the opposite square of a 3x4 rectangle, like an extended Knight. No matter what intermediate squares contain. Note that it always changes the same color of its square. That piece is found in Alfonso X's Grant Acedrex (but its move has been rendered differently by 20th century historians). The same pattern, but with a non-jumping move, is found in Janggi, Korean Chess, for the Elephant. Under the name of Zebra, it is also a fairy piece used by problemists for compositions.
As in Metamachy, a well known piece from medieval Muslim great Chess like Tamerlane's Chess. It jumps to the opposite case of a 2x4 rectangle, like an extended Knight. No matter what intermediate cases contain. Note that it always stays on the same color of square. When a Camel reaches the last row it promotes to a Buffalo.
As in Xiangqi, in Shako and in Metamachy. (Also known as Pao by problemists).
It is the diagonal counterpart of the Chinese Cannon. It moves like a Bishop and needs an intermediate piece between itself and its victim to capture it. The Archer jumps the intermediate and takes the victim on its square. The intermediate is left unaffected. (Also known as Vao by problemists).
Jumps to the opposite case of a 3x4 rectangle, like an extended Knight. No matter what intermediate cases contain.
Moves one square vertically or horizontally and then slides away an indefinite number of squares diagonally..
It combines the move of Rook and Knight. It can be found in many, many chess variants since Carrera, Bird, Capablanca and many others like Grand Chess or Gothic Chess. (under many other names: Champion, Guard, Empress, Concubine, Chancellor, etc. The later is sometimes preferred, however it is confusing since Capablanca used it once for R+N and once for B+N. It is an Elephant in Seirawan Chess).
It combines the move of Bishop and Knight. It can be found in many, many chess variants since Carrera, Bird, Capablanca, Modern and many others like Grand Chess or Gothic Chess. (under many other names: Centaur, Minister, Equerry, Janus, Archbishop, Princess, Chancellor, etc. It is a Hawk in Seirawan Chess).
Strongest piece on the board, it combines the move of Queen and Knight. It was used in the Turkish-Indian Grand Chess (as a Giraffe).
it is another compound piece that moves as a Knight or a non-royal King.
it is another compound piece that moves as a Rook or a non-royal King. That means that it is a Rook that can also step one space diagonally.
a non-royal King who moves and captures one square in any direction, but without being hindered by check. Like the Pawn, he can also move without capturing to the second square straight ahead.
it is another compound piece that moves as a Bishop or a non-royal King. That means that it is a Bishop that can also step one space orthogonally.
it moves as a limited Queen, one, two or three squares in any straight directions. When moving two or three squares, it may jump and it does not matter what any intermediate squares contain.
it moves like a Queen and needs an intermediate piece between itself and its victim to capture it. The Sorceress jumps the intermediate and takes the victim on its square. The intermediate is left unaffected. Like the Queen is Bishop + Rook, the Sorceress is Cannon + Archer.
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