Chu Shogi ('Middle Shogi') has been the dominant form of Chess in Japan for many centuries, until the invention of piece drops caused it to be replaced by modern Shogi.
Played on a 12x12 board
Gold general: moves and captures to adjacent squares in any orthogonal or the forward diagonal direction.
Silver general: moves and captures to adjacent squares in any diagonal or the forward orthogonal direction.
Pawn : The Pawn: moves and captures to the square directly in front of it.
Rook : as in chess.
Bishop : as in chess.
King : as in chess.
Horse : The Knight has the two forward-most moves of the Chess knight.
Lance : The Lance moves as a Rook but only forward in the same file, never sideways or backward.
Copper general
Side mover
Vertical Mover
Reverse Chariot
Flying Ox
Free Boar
White Horse
Whale
Drunk Elephant
Leopard
Tiger
Go between
Kirin: moves and captures to diagonally adjacent squares, or by jumping to the second square orthogonally.
Phoenix: moves and captures to orthogonally adjacent squares, or by jumping to the second square diagonally.
Stag
Prince
Queen
Falcon: Move like a queen except vertically forward where it has a form of Lion Power. It can make up to two steps, continuing after a capture, but only along the same ray. So for the (optional) second step they can only decide if they want to continue in the same direction, or move back to their starting square
Eagle: Move like a queen except diagonnaly forward where it has a form of Lion Power. It can make up to two steps, continuing after a capture, but only along the same ray. So for the (optional) second step they can only decide if they want to continue in the same direction, or move back to their starting square
Lion: A Lion moves as King, but up to twice per turn, in independent directions, also if the first King move captures something. The ability to move on after a capture is called 'Lion power'. The combination of two steps can also be taken as a hop, i.e. over an occupied square without disturbing it, when it does not return to the starting square. So the Lion can:
Restrictions on Lion trading : To conserve the Lions, there are restrictions on capturing those, aiming to prevent elimination of two Lions in consecutive turns.
A non-Lion cannot capture a Lion when on the previous turn a Lion was captured by a non-Lion on another square. ('counter-strike')
A Lion cannot capture a Lion if that would expose it to recapture in the next turn, as if it had become an absolute royal for one turn. ('protected')
A non-Lion cannot capture a Lion when on the previous turn a Lion was captured by a non-Lion on another square. ('counter-strike')
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